Resume

Henry Bernreuter 

bernreuterhenryg@gmail.com

henrybernreuter.com

 

             SUMMARY

I am self-motivated team player looking to facilitate change in a business environment using artificial intelligence and machine learning algorithms. I have industry experience in advanced analytics by means of structured and unstructured data, as well as software development by means of the Agile methodology. I am skilled in advanced data programming, application development, data modeling, machine learning, project management, Tableau, SPARK, Python, and Hadoop. I am experienced in handling both process-centric and customer-centric technical needs, facilitating cross-functional team discussion to resolve defects for faster delivery.  

EDUCATION

Georgia State University, Atlanta GA:  Graduation: May 2021

Master of Science in Information Systems GPA: 3.28  

Concentration: Big Data Management and Analytics  

Georgia State University, Atlanta GA: Graduated: December 2019  

Bachelor of Interdisciplinary Studies GPA: 3.33  

Concentration: Game Design and Development  

 

CORE COMPETENCIES

Programming: Python (NumPy, Pandas, Scikit-learn, Matplotlib, NLTK), R Programming, SQL, HTML, CSS, Java, MongoDB, PySpark, JSON  

Tools: Tableau, R Studio, Adobe Illustrator, Adobe Premiere, Adobe Elements, Neo4j, SQL Server, Jupiter Notebook,  

Eclipse IDE Oracle, SQL Developer, Microsoft Excel, Microsoft Office, GIT, BASH, Unity, Unreal Engine  

Frameworks: Databricks, Oracle, GitHub, Anaconda   

Machine Learning: Decision Trees, Random Forest, KNN, Naïve Bayes, SVM  

 

EXPERIENCE

Career Advisement Center – Graduate Research Assistant.

Presented Data Analytic reports to Director

Strategy Content Creation

Aided in business functions hosted by RCB in technical and non-technical roles for event functions

Active participation in networking functions for students, faculty, and industry professionals

DeOhGe.com– Artificial Intelligence Engineer

Built voice recognition software to predict speech patterns in children

Building computer vision software to identify possible threats to children

Gained experience on agile testing methodology, and formed various project artifacts

Demonstrated automation benefit by developing Proof of Concept

Robinson Gaming Industries – Game Engineer

Saved 40% of testing time by designing/developing automation scripts

Point of contact between clients, for getting the required application accesses, worked on Requirement Gathering,

Knowledge Transfer and daily, weekly, and monthly status calls

Independently devised and applied various frontend pages while supporting Developed UI/UX experiences

 

 

PERSONAL PROJECTS

Facebook Group: GSU Textbook Buy Sell Trade      

Set Up an Online Marketplace for students to sell books  

Grew community to over 2600 members applying social media analytic techniques 

henrybernreuter.com     

Coded and hosted site on GitHub in JavaScript on the Ruby Framework  

Produced tutorials for Python, R and Kaggle competitions   

Constructed Animations for time series analysis in Blender  

Built a functional email system, including both the conceptual and logical models.   

Migrated from Github to AWS S3 utilizing AWS Amplify

Titanic Predictive App

Developed an UX interface that accurately predicts survivability of Titanic disaster   

Lead a team of 2 students to design and deliver a working prototype       

Database Management System  

Produced a fully functional database system  

Optimized data intake process and analysis  

Established the SQL code for tables and relationships between the tables and tested queries with sample data 

Data Analysis and Visualization  

Conducted exploratory data analysis and data cleaning, predictive machine learning analysis on Titanic Survivability Kaggle competition  

Amazon review analysis using MongoDB  

Generated insights from reviews applying text and non-text-based analysis  

Restructured dataset into a flat file for analysis and uniquely identify metrics